DANIELIUS ŠERMUKŠNIS

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Hi, as my website is being currently updated, additional photos, videos and texts are currently available on demand by contacting me through my email.

WHAT IS IT LIKE TO BE? (2024)

what is it like
"What is it like (to be)?” is an immersive VR/AR artwork - performance that delves into the individual's relationship with their environment and senses through echolocation. Viewer is given a chance to participate in the artwork by wearing a VR headset-helmet-sonar, others can observe the newly made cyborg-animal and its performance. Utilizing an infrared capture device, such as the Microsoft Kinect, we transmit real-time data into a VR device. By interpreting the captured sound through the microphone, we create an environment where sound replaces light, shaping the viewer's perspective. Similar to a bat, participants must rely on their voice to perceive and navigate their surroundings. The intensity of their sounds reveals intricate details within the enveloping darkness. This technique swaps conventional senses, where illumination by light is replaced by illumination through sound. Consequently, participants are prompted to question their understanding of what is familiar and unfamiliar in human existence. Can technology serve as the bridge connecting human intelligence and nature? Through the employment of such devices, can we gain a better comprehension of nature as a species? Might the very thing that distances us from other animals also bring us closer to them? Our objective is to address these inquiries while generating further contemplation on the symbiotic relationship between humans, technology, and nature.

TRANSPOSITION I (2024)

TRANSPOSITION
Transposition I is an immersive exploration into the convergence of analogue video channels and interactive technology. Through the manipulation of sensors, spectators are invited to actively engage with the artwork, transcending the boundaries of traditional spectatorship to become co-creators of multi-layered realities. As viewers interact with the sensors, analogue video channels are mixed and warped, giving rise to a mesmerizing tapestry of visual and auditory experiences. Each gesture and movement acts as an activator, allowing intimate and personal narratives to emerge within the installation space. As boundaries blur and layers intertwine, the artwork catalyzes exploration, reflection, and discovery, offering a glimpse into the endless possibilities of human-machine interaction.

DATA TRAIL DIARY (2023)

DATA
Data Trail Diary explores current mass surveillance. Previously limited and more targeted by its physical, visible presence, surveillance is now being replaced by a relentless digital ghost, ever-present in all layers of our lives. This work is ambiguous, but also very personal and aims to bring back long-lost familiarity and physical presence of surveillance authority, while exploring the possibilities of ethical personal data storage, without losing the spirit of automatization.

LOCAL CONNECTION (2021)

local_connection
,,Local connection" is interactive installation where I'm searching for Al's identity and exploring the relationship between ,,it" and a human. Concept of ,,artificial intelligence" is becoming increasingly recurrent in various contexts of the contemporary world, but this ,,creature" remains mystified and unexplored as something that could actually be noticeably present and attentive. I try to imagine how AI could look and how it would respond if it was able to communicate in human language. It's body is constantly morphing in and out of seemingly familiar bodies, representing Al's real shapelessness comunicated through uncertain mimicking. When spectator comes closer to the screen the character notices them and starts staring and listening to spectators questions, then GPT-2 based AI model generates related replies and answers out loud.

ARRESTING JIM ROBINSON (2020)

arresting_jim
,,Arresting Jim Robinson" works on the principle of dialogue with artificial intelligence. We created this piece together. The title, duration, and the content of the work are largely determined by artificial intelligence, and I act more as a kind of a catalyst. I sort and arrange the rather sparse flow of virtual thoughts into a kind of a narrative. I collect the material needed to teach artificial intelligence and lend to it my virtual body as a medium in which it can form new versions of itself using other people's faces. While observing the piece you can hear Al's answers to my silent, unasked questions. Together, we try to answer how artificial intelligence sees itself, time, art, and ultimately us, humans.

THE STONES (2019)

the_stones
This is an installation consisting of six programable, vibrating stones controlled by Arduino board. With this work I wanted to bring awareness to current state of mining of rare earth metals. Sixteen out of seventeen earths rarest metals are being included in smartphones. Materials that have been laying in the earth since it's formation have always been very slightly vibrating at their own pace, but now in wake of smartphones and other technology, they're being dug up and forced to do certain premeditated functions for humans. I tried to mimic this situation by taking six different stones from my yard and equipping them with unbalanced electric motors which allow me to program different sequences and melodies. I'm doing this by most brutal way: drilling through the stones to fix motors in place. This symbolizes the bef orementioned process of adapting natures treasures by force and making them serve you.

ETERNAL RUN (2019)

ETERNAL
This is four projector (scalable) installation with motion sensor and Arduino board which together control live video loop that also changes its texture and colors depending of noise level in the exhibition space. Both video loop and soundtrack stop if spectators are not constantly moving. In this way I try to manifest ,,I move, the ref ore I am" philosophy of the current world. ,,I shout, therefore I am" could also be philosophy of current world. Thus the louder the spectator shouts or the louder the soundtrack gets the more disintegrated live video gets, reaching the point where it changes altogether into video of ants running. This following video itself is changed beyond the point of recognition replacing every pixel with binary number. The soundtrack rhythmical whispers at the viewer - ,,You'll never be on time", ,,You'll never arrive anywhere".

MIDDLE STOP (2019)

My portrait
This installation, created in collaboration with Mante Elelueta, explores current social scenery of Curonian spit region (Lithuania). Through the ages majority of Curonian Spit inhabitants were fishermen, they built three main villages in the region and resided there up to these days. Fishing was deeply connected to folk culture of the region. Sadly in the wake of modern huge fishing companies they were forced to leave their ancestors way of life behind or turn it into free-time hobby. Fishermen villages turned into summer vacation spots with various villas or resorts. We talk about this situation with our installation, which was constructed to look like small fishing boat lying upside down as if it was just dragged from the sea an left to dry, but it's meant to stay there forever. This is illustrated by turning one side of this small boat into bench, inviting the spectator to sit down and rest with the little boat. The name come's from the situation of the boat: one end is pointing to Curonian lagoon and other is pointed to the sea. The boat has two speakers on both sides, so while resting you can hear sounds of the lagoon recorded with piezo microphone on one end and the sea rustling on the other. Installation was made as part of summer practice in the ,,Art Colony of Nida".